This is a common crash occurring in the 4.17 release. Users have not provided any descriptions of their actions when the crash occurred.
Source Context
72 float FAnimNotifyEvent::GetDuration() const 73 { 74 return NotifyStateClass ? EndLink.GetTime() - GetTime() : 0.0f; 75 } 76 77 void FAnimNotifyEvent::SetDuration(float NewDuration) 78 { 79 Duration = NewDuration; 80 EndLink.SetTime(GetTime() + Duration); 81 } 82 83 bool FAnimNotifyEvent::IsBranchingPoint() const 84 { 85 ***** return GetLinkedMontage() && ((MontageTickType == EMontageNotifyTickType::BranchingPoint) || (Notify && Notify->bIsNativeBranchingPoint) || (NotifyStateClass && NotifyStateClass->bIsNativeBranchingPoint)); 86 }
Original Jira steps: repro steps currently unknown
2nd Oct 2017: I found a further way to reproduce this crash:
Key to reproducing this crash is generating a mouse move event at the same time as the delete event. These steps above reproduce the crash for me fairly regularly (50%-100% crash rate).
Below were the original steps used the first time this Jira was marked as fixed, these are no longer relevant
MW: Steps that I found would produce a crash that looks like this:
Access violation - code c0000005 (first/second chance not available) UE4Editor_Engine!FAnimNotifyEvent::IsBranchingPoint() [animtypes.cpp:86] UE4Editor_Persona!FNotifyNodeInterface::GetNodeTooltip() [sanimnotifypanel.cpp:174] UE4Editor_Persona!SAnimNotifyNode::GetNodeTooltip() [sanimnotifypanel.cpp:1511] UE4Editor_Persona!TMemberFunctionCaller<SAnimNotifyNode,FText() [delegateinstanceinterface.h:165] UE4Editor_Persona!UE4Tuple_Private::TTupleImpl<TIntegerSequence<unsigned int> >::ApplyAfter<TMemberFunctionCaller<SAnimNotifyNode,FText() [tuple.h:497] UE4Editor_Persona!TBaseSPMethodDelegateInstance<1,SAnimNotifyNode,0,FText __cdecl() [delegateinstancesimpl.h:327] UE4Editor_Slate!TBaseDelegate<FText>::Execute() [delegatesignatureimpl.inl:537] UE4Editor_Slate!TAttribute<FText>::Get() [attribute.h:137] UE4Editor_Slate!SToolTip::IsEmpty() [stooltip.cpp:87] UE4Editor_Slate!FSlateApplication::UpdateToolTip() [slateapplication.cpp:3537] UE4Editor_Slate!FSlateApplication::ProcessMouseMoveEvent() [slateapplication.cpp:5889] UE4Editor_Slate!FSlateApplication::OnMouseMove() [slateapplication.cpp:5839] UE4Editor_Core!FWindowsApplication::ProcessDeferredMessage() [windowsapplication.cpp:1756] UE4Editor_Core!FWindowsApplication::DeferMessage() [windowsapplication.cpp:2161] UE4Editor_Core!FWindowsApplication::ProcessMessage() [windowsapplication.cpp:881] UE4Editor_Core!FWindowsApplication::AppWndProc() [windowsapplication.cpp:721] user32!UserCallWinProcCheckWow() user32!DispatchMessageWorker() UE4Editor_Core!FWindowsPlatformMisc::PumpMessages() [windowsplatformmisc.cpp:1009] UE4Editor!FEngineLoop::Tick() [launchengineloop.cpp:3151] UE4Editor!GuardedMain() [launch.cpp:166] UE4Editor!GuardedMainWrapper() [launchwindows.cpp:134] UE4Editor!WinMain() [launchwindows.cpp:210] UE4Editor!__scrt_common_main_seh() [exe_common.inl:253] kernel32!BaseThreadInitThunk() ntdll!RtlUserThreadStart()
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-48962 in the post.
0 |
Component | OLD - Anim |
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Affects Versions | 4.17, 4.17.2 |
Target Fix | 4.18 |
Created | Aug 29, 2017 |
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Resolved | Oct 2, 2017 |
Updated | May 18, 2020 |