Description

This is a common crash that has occurred since at least 4.15 and affected more than 100 users.

The callstack shares some similarities to [Link Removed], which was not resolved.

User Descriptions

  • Going through the "Level designer quick start - Placing actors in the level". When i tried to change the lightmass brush shape from box to cone the editor crashed

Source Context

160       				// make sure the brushes are rebuilt
  161       				for (FNewBrushBuilder& NewObject : NewBuilders)
  162       				{
  163       					NewObject.Builder->Build(NewObject.Brush->GetWorld(), NewObject.Brush);
  164       				}
  165       
  166       				GEditor->RebuildAlteredBSP();
  167       			}
  168       
  169       
  170       
  171 ***** 			InDetailLayout->ForceRefreshDetails();
  172       		}
Steps to Reproduce

repro steps currently unknown

Callstack
Access violation - code c0000005 (first/second chance not available)

UE4Editor_DetailCustomizations!`FBrushDetails::CustomizeDetails'::`2'::Local::OnClassPicked() [brushdetails.cpp:172]
UE4Editor_DetailCustomizations!TBaseStaticDelegateInstance<void __cdecl() [delegateinstancesimpl.h:1027]
UE4Editor_ClassViewer!SClassViewer::OnClassViewerSelectionChanged() [sclassviewer.cpp:2434]
UE4Editor_ClassViewer!SClassViewer::OnFocusReceived() [sclassviewer.cpp:3133]
UE4Editor_Slate!FSlateApplication::SetUserFocus() [slateapplication.cpp:2816]
UE4Editor_Slate!FSlateApplication::SetUserFocus() [slateapplication.cpp:2678]
UE4Editor_Slate!FSlateApplication::RoutePointerDownEvent() [slateapplication.cpp:5132]
UE4Editor_Slate!FSlateApplication::ProcessMouseButtonDownEvent() [slateapplication.cpp:5050]
UE4Editor_Slate!FSlateApplication::OnMouseDown() [slateapplication.cpp:4968]
UE4Editor_Core!FWindowsApplication::ProcessDeferredMessage() [windowsapplication.cpp:1726]
UE4Editor_Core!FWindowsApplication::DeferMessage() [windowsapplication.cpp:2161]
UE4Editor_Core!FWindowsApplication::ProcessMessage() [windowsapplication.cpp:881]
UE4Editor_Core!FWindowsApplication::AppWndProc() [windowsapplication.cpp:721]
user32!UserCallWinProcCheckWow()
user32!DispatchMessageWorker()
UE4Editor_Core!FWindowsPlatformMisc::PumpMessages() [windowsplatformmisc.cpp:1009]
UE4Editor!FEngineLoop::Tick() [launchengineloop.cpp:3151]
UE4Editor!GuardedMain() [launch.cpp:166]
UE4Editor!GuardedMainWrapper() [launchwindows.cpp:134]
UE4Editor!WinMain() [launchwindows.cpp:210]
UE4Editor!__scrt_common_main_seh() [exe_common.inl:253]
kernel32!BaseThreadInitThunk()
ntdll!RtlUserThreadStart()

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Fixed
ComponentTools
Affects Versions4.154.164.17
Target Fix4.18
Fix Commit3664393
Release Commit3664393
CreatedAug 29, 2017
ResolvedSep 26, 2017
UpdatedOct 30, 2017