Description

Get mouse position returns zero when when playing in editor with the editor full screened and using immersive mode

Note: If a constant value other than 0,0 is printed run the test of the other monitor (if using multiple monitors)

Steps to Reproduce
  1. Download the attached project
  2. Open project
  3. Full screen the editor (monitor matters see note in description)
  4. Play in Editor
  5. Press F11 for immersive mode
  6. Click around on the screen

Result: The print string prints 0,0 (the print string is connected to the get mouse position node)
Expected: The print string would print out the current position of the mouse (as it does when the editor is not full screen/ not in immersive mode)

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Won't Fix
ComponentUE - Editor - UI Systems
Affects Versions4.17.1
CreatedSep 1, 2017
ResolvedAug 18, 2021
UpdatedAug 18, 2021