This is a slightly common crash in 4.17. In all cases, the crash appears to occur before a project is launched. Users have not provided any description of their actions when the crash occurs.
Source Context
2938 void FSlateApplication::GeneratePathToWidgetChecked( TSharedRef< const SWidget > InWidget, FWidgetPath& OutWidgetPath, EVisibility VisibilityFilter ) const 2939 { 2940 if ( !FSlateWindowHelper::FindPathToWidget(SlateWindows, InWidget, OutWidgetPath, VisibilityFilter) ) 2941 { 2942 const bool bWasFound = FSlateWindowHelper::FindPathToWidget(SlateVirtualWindows, InWidget, OutWidgetPath, VisibilityFilter); 2943 ***** check(bWasFound); 2944 } 2945 }
repro steps currently unknown
Assertion failed: bWasFound [File:D:\Build\++UE4+Release-4.17+Compile\Sync\Engine\Source\Runtime\Slate\Private\Framework\Application\SlateApplication.cpp] [Line: 2944] UE4Editor_Slate!FSlateApplication::GeneratePathToWidgetChecked() [slateapplication.cpp:2944] UE4Editor_Slate!FSlateApplication::AddModalWindow() [slateapplication.cpp:2026] UE4Editor_UnrealEd!UEditorEngine::EditorAddModalWindow() [editorengine.cpp:3845] UE4Editor_UnrealEd!SOutputLogDialog::Open() [soutputlogdialog.cpp:45] UE4Editor_GameProjectGeneration!GameProjectUtils::BuildCodeProject() [gameprojectutils.cpp:2040] UE4Editor_GameProjectGeneration!SNewProjectWizard::CreateAndOpenProject() [snewprojectwizard.cpp:1496] UE4Editor_GameProjectGeneration!TBaseSPMethodDelegateInstance<0,SNewProjectWizard,0,void __cdecl() [delegateinstancesimpl.h:434] UE4Editor_AppFramework!SWizard::HandleFinishButtonClicked() [swizard.cpp:287] UE4Editor_AppFramework!TMemberFunctionCaller<SWizard,FReply() [delegateinstanceinterface.h:165] UE4Editor_AppFramework!UE4Tuple_Private::TTupleImpl<TIntegerSequence<unsigned int> >::ApplyAfter<TMemberFunctionCaller<SWizard,FReply() [tuple.h:497] UE4Editor_AppFramework!TBaseSPMethodDelegateInstance<0,SWizard,0,FReply __cdecl() [delegateinstancesimpl.h:327] UE4Editor_Slate!TBaseDelegate<FReply>::Execute() [delegatesignatureimpl.inl:537] UE4Editor_Slate!SButton::OnMouseButtonUp() [sbutton.cpp:282] UE4Editor_Slate!<lambda_1002768c627006711ef2f351a87ec0e7>::operator() [slateapplication.cpp:5199] UE4Editor_Slate!FEventRouter::Route<FReply,FEventRouter::FToLeafmostPolicy,FPointerEvent,<lambda_1002768c627006711ef2f351a87ec0e7> >() [slateapplication.cpp:232] UE4Editor_Slate!FSlateApplication::RoutePointerUpEvent() [slateapplication.cpp:5188] UE4Editor_Slate!FSlateApplication::ProcessMouseButtonUpEvent() [slateapplication.cpp:5690] UE4Editor_Slate!FSlateApplication::OnMouseUp() [slateapplication.cpp:5670] UE4Editor_Core!FWindowsApplication::ProcessDeferredMessage() [windowsapplication.cpp:1718] UE4Editor_Core!FWindowsApplication::DeferMessage() [windowsapplication.cpp:2161] UE4Editor_Core!FWindowsApplication::ProcessMessage() [windowsapplication.cpp:881] UE4Editor_Core!FWindowsApplication::AppWndProc() [windowsapplication.cpp:721] user32!UserCallWinProcCheckWow() user32!DispatchMessageWorker() UE4Editor_Core!FWindowsPlatformMisc::PumpMessages() [windowsplatformmisc.cpp:1009] UE4Editor!FEngineLoop::Tick() [launchengineloop.cpp:3151] UE4Editor!GuardedMain() [launch.cpp:166] UE4Editor!GuardedMainWrapper() [launchwindows.cpp:134] UE4Editor!WinMain() [launchwindows.cpp:210] UE4Editor!__scrt_common_main_seh() [exe_common.inl:253] kernel32!BaseThreadInitThunk() ntdll!RtlUserThreadStart()
I am not able to find world outliner how to enable it?
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
Delay nodes occasionally don't fire the "Completed" output in a nativized build
Hey, why do i get this when i snap two similar meshes together?
How to achieve HLSL Multiple Render Target in Material blueprints?
Bullet replication problem. The players sees each other but does not see the bullet
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-49442 in the post.
0 |
Component | UE - Editor - UI Systems - Slate |
---|---|
Affects Versions | 4.17 |
Created | Sep 7, 2017 |
---|---|
Resolved | Jun 4, 2018 |
Updated | Feb 7, 2020 |