When a widget component uses the cylinder setting, the collision for the widget component is not in the expected location.
Result: The widget interaction component appears to hit the widget component as if its collision where flipped in the opposite direction
Expected: The widget interaction component would return a hit result when hitting the visible section of the widget component.
Head over to the existing Questions & Answers thread and let us know what's up.
| 42 |
| Component | UE - Editor - UI Systems |
|---|---|
| Affects Versions | 4.17.1 |
| Created | Sep 11, 2017 |
|---|---|
| Resolved | Aug 18, 2021 |
| Updated | Aug 18, 2021 |
| 5094 - Mosel3y |