This is expected behavior. When the device isn't tracked, say sitting on the table, the position is zero. That project has the origin at the floor level, so you're at the floor.
When starting VR preview with the headset with it's face down, it will start at a difference height than if the headset it facing with its face perpendicular to the desk/floor
Result: When leveling out your view (from looking straight down) you will be at eye level with the sphere (which is lower than the cube)
Expected: No matter the rotation of the headset, the starting position of the in game camera would be the same
Delay nodes occasionally don't fire the "Completed" output in a nativized build
I am not able to find world outliner how to enable it?
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
An error occurred while trying to generate project files !?
Installer 4.10 failed with error code R-1603
Head over to the existing Questions & Answers thread and let us know what's up.
1 |
Component | UE - Platform - XR |
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Affects Versions | 4.17.1 |
Created | Sep 11, 2017 |
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Resolved | Sep 15, 2017 |
Updated | Sep 16, 2019 |
4009 - projectgheist |