When Remove Instance is called for an instance static mesh component, the render state is not properly updated, causing some of the instances to not be visible.
Workaround:
Forcing a call to PostEditChangeChainProperty (ex: updating component details) will update the renderer and cause missing instances to become visible
Regression:
Yes - Provided repro steps leave 2 instances in 4.16.3 (CL 3561208)
Result:
Four instances are added when Y is pressed, then three instances are removed when it is released
Expected:
Only two instances are removed when Y is released
i have this problem UE4CC-Windows-58DC12AF4B97F057BD108FBFF569B2E9_0000
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Head over to the existing Questions & Answers thread and let us know what's up.
3 |
Component | UE - Gameplay - Blueprint |
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Affects Versions | 4.17.1, 4.17.2 |
Target Fix | 4.18 |
Created | Sep 14, 2017 |
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Resolved | Sep 26, 2017 |
Updated | Apr 27, 2018 |