Description

This is a somewhat common crash occurring for users in 4.17

User Descriptions

  • deleted something

Source Context

  7       UDestructibleChunkParamsProxy::UDestructibleChunkParamsProxy(const FObjectInitializer& ObjectInitializer)
    8       	:Super(ObjectInitializer)
    9       {
   10       
   11       }
   12       
   13       void UDestructibleChunkParamsProxy::PostEditChangeProperty( struct FPropertyChangedEvent& PropertyChangedEvent )
   14       {
   15       	check(DestructibleMesh != NULL && DestructibleMesh->FractureSettings != NULL);
   16       
   17 ***** 	if (DestructibleMesh->FractureSettings->ChunkParameters.Num() > ChunkIndex)
   18       	{
   19       		DestructibleMesh->FractureSettings->ChunkParameters[ChunkIndex] = ChunkParams;
   20       	}
Steps to Reproduce

Create a new destructible mesh
Open the DM editor
Fracture the mesh and select a chunk (blue box visible)
Force delete the DM in the content browser

Callstack
Assertion failed: DestructibleMesh != NULL && DestructibleMesh->FractureSettings != NULL 
[File:D:\Build\++UE4+Release-4.17+Compile\Sync\Engine\Source\Editor\DestructibleMeshEditor\Private\DestructibleChunkParamsProxy.cpp] [Line: 16]

UE4Editor_DestructibleMeshEditor!UDestructibleChunkParamsProxy::PostEditChangeProperty() [destructiblechunkparamsproxy.cpp:18]
UE4Editor_UnrealEd!ObjectTools::ForceReplaceReferences() [objecttools.cpp:791]
UE4Editor_UnrealEd!ObjectTools::ForceDeleteObjects() [objecttools.cpp:2304]
UE4Editor_UnrealEd!FAssetDeleteModel::DoForceDelete() [assetdeletemodel.cpp:316]
UE4Editor_UnrealEd!SDeleteAssetsDialog::ForceDelete() [sdeleteassetsdialog.cpp:717]
UE4Editor_UnrealEd!TMemberFunctionCaller<SDeleteAssetsDialog,FReply() [delegateinstanceinterface.h:165]
UE4Editor_UnrealEd!UE4Tuple_Private::TTupleImpl<TIntegerSequence<unsigned int> >::ApplyAfter<TMemberFunctionCaller<SDeleteAssetsDialog,FReply() [tuple.h:497]
UE4Editor_UnrealEd!TBaseSPMethodDelegateInstance<0,SDeleteAssetsDialog,0,FReply __cdecl() [delegateinstancesimpl.h:327]
UE4Editor_Slate!TBaseDelegate<FReply>::Execute() [delegatesignatureimpl.inl:537]
UE4Editor_Slate!SButton::OnMouseButtonUp() [sbutton.cpp:282]
UE4Editor_Slate!<lambda_1002768c627006711ef2f351a87ec0e7>::operator() [slateapplication.cpp:5199]
UE4Editor_Slate!FEventRouter::Route<FReply,FEventRouter::FToLeafmostPolicy,FPointerEvent,<lambda_1002768c627006711ef2f351a87ec0e7> >() [slateapplication.cpp:232]
UE4Editor_Slate!FSlateApplication::RoutePointerUpEvent() [slateapplication.cpp:5188]
UE4Editor_Slate!FSlateApplication::ProcessMouseButtonUpEvent() [slateapplication.cpp:5690]
UE4Editor_Slate!FSlateApplication::OnMouseUp() [slateapplication.cpp:5670]
UE4Editor_Core!FWindowsApplication::ProcessDeferredMessage() [windowsapplication.cpp:1718]
UE4Editor_Core!FWindowsApplication::DeferMessage() [windowsapplication.cpp:2161]
UE4Editor_Core!FWindowsApplication::ProcessMessage() [windowsapplication.cpp:881]
UE4Editor_Core!FWindowsApplication::AppWndProc() [windowsapplication.cpp:721]
user32!UserCallWinProcCheckWow()
user32!DispatchMessageWorker()
UE4Editor_Core!FWindowsApplication::PumpMessages() [windowsapplication.cpp:2173]
UE4Editor_Slate!FSlateApplication::TickPlatform() [slateapplication.cpp:1613]
UE4Editor_Slate!FSlateApplication::AddModalWindow() [slateapplication.cpp:2094]
UE4Editor_UnrealEd!UEditorEngine::EditorAddModalWindow() [editorengine.cpp:3845]
UE4Editor_UnrealEd!ObjectTools::DeleteObjects() [objecttools.cpp:1836]
UE4Editor_UnrealEd!ObjectTools::DeleteAssets() [objecttools.cpp:1743]
UE4Editor_ContentBrowser!FAssetContextMenu::ExecuteDelete() [assetcontextmenu.cpp:1816]
UE4Editor_ContentBrowser!SContentBrowser::HandleDeleteCommandExecute() [scontentbrowser.cpp:2131]
UE4Editor_ContentBrowser!TBaseSPMethodDelegateInstance<0,SContentBrowser,0,TTypeWrapper<void> __cdecl() [delegateinstancesimpl.h:327]
UE4Editor_ContentBrowser!TBaseSPMethodDelegateInstance<0,SContentBrowser,0,void __cdecl() [delegateinstancesimpl.h:434]
UE4Editor_Slate!FUICommandList::ConditionalProcessCommandBindings() [uicommandlist.cpp:216]
UE4Editor_Slate!FUICommandList::ProcessCommandBindings() [uicommandlist.cpp:160]
UE4Editor_ContentBrowser!SContentBrowser::OnKeyDown() [scontentbrowser.cpp:1068]
UE4Editor_Slate!<lambda_2afcd964c763e269e2d1a63f3a72f846>::operator() [slateapplication.cpp:4771]
UE4Editor_Slate!FEventRouter::Route<FReply,FEventRouter::FBubblePolicy,FKeyEvent,<lambda_2afcd964c763e269e2d1a63f3a72f846> >() [slateapplication.cpp:232]
UE4Editor_Slate!FEventRouter::RouteAlongFocusPath<FEventRouter::FBubblePolicy,<lambda_2afcd964c763e269e2d1a63f3a72f846>,FKeyEvent>() [slateapplication.cpp:214]
UE4Editor_Slate!FSlateApplication::ProcessKeyDownEvent() [slateapplication.cpp:4769]
UE4Editor_Slate!FSlateApplication::OnKeyDown() [slateapplication.cpp:4681]
UE4Editor_Core!FWindowsApplication::ProcessDeferredMessage() [windowsapplication.cpp:1553]
UE4Editor_Core!FWindowsApplication::DeferMessage() [windowsapplication.cpp:2161]
UE4Editor_Core!FWindowsApplication::ProcessMessage() [windowsapplication.cpp:881]
UE4Editor_Core!FWindowsApplication::AppWndProc() [windowsapplication.cpp:721]
user32!UserCallWinProcCheckWow()
user32!DispatchMessageWorker()
UE4Editor_Core!FWindowsPlatformMisc::PumpMessages() [windowsplatformmisc.cpp:1009]
UE4Editor!FEngineLoop::Tick() [launchengineloop.cpp:3151]
UE4Editor!GuardedMain() [launch.cpp:166]
UE4Editor!GuardedMainWrapper() [launchwindows.cpp:134]
UE4Editor!WinMain() [launchwindows.cpp:210]
UE4Editor!__scrt_common_main_seh() [exe_common.inl:253]
kernel32!BaseThreadInitThunk()
ntdll!RtlUserThreadStart()

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Fixed
ComponentUE - Simulation - Physics - Destruction
Affects Versions4.17
Target Fix4.18
Fix Commit3658218
Main Commit3661409
Release Commit3658218
CreatedSep 14, 2017
ResolvedSep 22, 2017
UpdatedApr 27, 2018