This is a somewhat common Linux crash that has occurred since 4.16.
The callstack shares some similarities to [Link Removed]
repro steps currently unknown
SIGSEGV: invalid attempt to read memory at address 0x000000000000000c Unknown!PlatformCrashHandler() Unknown!/lib/x86_64-linux-gnu/libpthread.so.0() [0x7fd4d634b:90] Unknown!FStatsThreadState::ProcessNonFrameStats() Unknown!FStatsThreadState::AddToHistoryAndEmpty() Unknown!FStatsThread::Tick() Unknown!FStatsThread::StatMessage() Unknown!FStatMessagesTask::DoTask() Unknown!TGraphTask<FStatMessagesTask>::ExecuteTask() Unknown!FNamedTaskThread::ProcessTasksNamedThread() Unknown!FNamedTaskThread::ProcessTasksUntilQuit() Unknown!FStatsThread::Run() Unknown!FRunnableThreadPThread::Run() Unknown!FRunnableThreadPThread::_ThreadProc() Unknown!/lib/x86_64-linux-gnu/libpthread.so.0() [0x7fd4d63416ba:0] Unknown!/lib/x86_64-linux-gnu/libc.so.6() [0x7fd4c3fad3dd:0]
Delay nodes occasionally don't fire the "Completed" output in a nativized build
I am not able to find world outliner how to enable it?
An error occurred while trying to generate project files !?
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
Installer 4.10 failed with error code R-1603
How to have a sound cue follow a PlayerController along a spline?
I can't open my map from the editor.
How does Character rotate in the current position in the blueprint?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-50161 in the post.
0 |
Component | UE - Platform - Linux |
---|---|
Affects Versions | 4.16, 4.17 |
Created | Sep 21, 2017 |
---|---|
Resolved | Jul 26, 2019 |
Updated | Dec 9, 2020 |