Looks like need to make the level viewport aware of a locked camera component, and not just an actor.

Steps to Reproduce
  1. Create an actor blueprint with multiple camera components
  2. Create a camera cut track

EXPECTED: Should be able to access the multiple cameras from the camera cut track and not just a single camera.

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Won't Do
CreatedSep 24, 2017
ResolvedMar 28, 2018
UpdatedApr 27, 2018