Looks like need to make the level viewport aware of a locked camera component, and not just an actor.
EXPECTED: Should be able to access the multiple cameras from the camera cut track and not just a single camera.
Head over to the existing Questions & Answers thread and let us know what's up.
5 |
Component | UE - Anim - Sequencer |
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Created | Sep 24, 2017 |
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Resolved | Mar 28, 2018 |
Updated | Apr 27, 2018 |