Steam VR overlay not available when launching packaged game on Oculus Rift through SteamVR with -hmd=steamvr. Disabling Oculus plugins (except for input) allows it to be summoned normally. Same thing should be possible with -hmd=steamvr or with plugin priorities.
[Link Removed] might make it difficult to verify this bug
D:\Program Files\Epic Games\UE_4.16\Engine\Binaries\Win64>UE4Editor.exe "D:\Unreal Projects\SteamOverlay4x16\SteamOverlay4x16.uproject" -game -hmd=steamvr
PackageFolder\WindowsNoEditor>SteamOverlay4x16.exe -hmd=steamvr
Delay nodes occasionally don't fire the "Completed" output in a nativized build
I am not able to find world outliner how to enable it?
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
An error occurred while trying to generate project files !?
Installer 4.10 failed with error code R-1603
How does Character rotate in the current position in the blueprint?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-50309 in the post.
1 |
Component | UE - Platform - XR |
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Created | Sep 26, 2017 |
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Resolved | Sep 29, 2017 |
Updated | Sep 16, 2019 |