Description

This is a trending crash after the 4.17.2 hotfix, although it has existed since the 4.16.1 hotfix.

User Descriptions

  • was creating a new graph in a blueprint
Steps to Reproduce

repro steps currently unknown

Callstack
Access violation - code c0000005 (first/second chance not available)

UE4Editor_Kismet!SBlueprintPaletteItem::OnNameTextCommitted() [sblueprintpalette.cpp:1319]
UE4Editor_Kismet!TBaseSPMethodDelegateInstance<0,SBlueprintPaletteItem,0,TTypeWrapper<void> __cdecl() [delegateinstancesimpl.h:327]
UE4Editor_Kismet!TBaseSPMethodDelegateInstance<0,SBlueprintPaletteItem,0,void __cdecl() [delegateinstancesimpl.h:434]
UE4Editor_Slate!SInlineEditableTextBlock::OnTextBoxCommitted() [sinlineeditabletextblock.cpp:312]
UE4Editor_Slate!TBaseSPMethodDelegateInstance<0,SInlineEditableTextBlock,0,TTypeWrapper<void> __cdecl() [delegateinstancesimpl.h:327]
UE4Editor_Slate!TBaseSPMethodDelegateInstance<0,SInlineEditableTextBlock,0,void __cdecl() [delegateinstancesimpl.h:434]
UE4Editor_Slate!FSlateEditableTextLayout::HandleFocusLost() [slateeditabletextlayout.cpp:697]
UE4Editor_Slate!FSlateApplication::SetUserFocus() [slateapplication.cpp:2795]
UE4Editor_Slate!FSlateApplication::SetUserFocus() [slateapplication.cpp:2678]
UE4Editor_Slate!FSlateApplication::RoutePointerDownEvent() [slateapplication.cpp:5132]
UE4Editor_Slate!FSlateApplication::ProcessMouseButtonDownEvent() [slateapplication.cpp:5050]
UE4Editor_Slate!FSlateApplication::OnMouseDown() [slateapplication.cpp:4968]
UE4Editor_Core!FWindowsApplication::ProcessDeferredMessage() [windowsapplication.cpp:1726]
UE4Editor_Core!FWindowsApplication::DeferMessage() [windowsapplication.cpp:2161]
UE4Editor_Core!FWindowsApplication::ProcessMessage() [windowsapplication.cpp:881]
UE4Editor_Core!FWindowsApplication::AppWndProc() [windowsapplication.cpp:721]
user32!UserCallWinProcCheckWow()
user32!DispatchMessageWorker()
UE4Editor_Core!FWindowsPlatformMisc::PumpMessages() [windowsplatformmisc.cpp:1009]
UE4Editor!FEngineLoop::Tick() [launchengineloop.cpp:3151]
UE4Editor!GuardedMain() [launch.cpp:166]
UE4Editor!GuardedMainWrapper() [launchwindows.cpp:134]
UE4Editor!WinMain() [launchwindows.cpp:210]
UE4Editor!__scrt_common_main_seh() [exe_common.inl:253]
kernel32!BaseThreadInitThunk()
ntdll!RtlUserThreadStart()

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Fixed
ComponentUE - Gameplay - Blueprint
Affects Versions4.164.17
Target Fix4.18
Fix Commit3672642
Release Commit3672642
CreatedSep 28, 2017
ResolvedSep 29, 2017
UpdatedApr 27, 2018