This is a trending crash after the 4.17.2 hotfix, although it has existed since the 4.16.1 hotfix.
User Descriptions
repro steps currently unknown
Access violation - code c0000005 (first/second chance not available) UE4Editor_Kismet!SBlueprintPaletteItem::OnNameTextCommitted() [sblueprintpalette.cpp:1319] UE4Editor_Kismet!TBaseSPMethodDelegateInstance<0,SBlueprintPaletteItem,0,TTypeWrapper<void> __cdecl() [delegateinstancesimpl.h:327] UE4Editor_Kismet!TBaseSPMethodDelegateInstance<0,SBlueprintPaletteItem,0,void __cdecl() [delegateinstancesimpl.h:434] UE4Editor_Slate!SInlineEditableTextBlock::OnTextBoxCommitted() [sinlineeditabletextblock.cpp:312] UE4Editor_Slate!TBaseSPMethodDelegateInstance<0,SInlineEditableTextBlock,0,TTypeWrapper<void> __cdecl() [delegateinstancesimpl.h:327] UE4Editor_Slate!TBaseSPMethodDelegateInstance<0,SInlineEditableTextBlock,0,void __cdecl() [delegateinstancesimpl.h:434] UE4Editor_Slate!FSlateEditableTextLayout::HandleFocusLost() [slateeditabletextlayout.cpp:697] UE4Editor_Slate!FSlateApplication::SetUserFocus() [slateapplication.cpp:2795] UE4Editor_Slate!FSlateApplication::SetUserFocus() [slateapplication.cpp:2678] UE4Editor_Slate!FSlateApplication::RoutePointerDownEvent() [slateapplication.cpp:5132] UE4Editor_Slate!FSlateApplication::ProcessMouseButtonDownEvent() [slateapplication.cpp:5050] UE4Editor_Slate!FSlateApplication::OnMouseDown() [slateapplication.cpp:4968] UE4Editor_Core!FWindowsApplication::ProcessDeferredMessage() [windowsapplication.cpp:1726] UE4Editor_Core!FWindowsApplication::DeferMessage() [windowsapplication.cpp:2161] UE4Editor_Core!FWindowsApplication::ProcessMessage() [windowsapplication.cpp:881] UE4Editor_Core!FWindowsApplication::AppWndProc() [windowsapplication.cpp:721] user32!UserCallWinProcCheckWow() user32!DispatchMessageWorker() UE4Editor_Core!FWindowsPlatformMisc::PumpMessages() [windowsplatformmisc.cpp:1009] UE4Editor!FEngineLoop::Tick() [launchengineloop.cpp:3151] UE4Editor!GuardedMain() [launch.cpp:166] UE4Editor!GuardedMainWrapper() [launchwindows.cpp:134] UE4Editor!WinMain() [launchwindows.cpp:210] UE4Editor!__scrt_common_main_seh() [exe_common.inl:253] kernel32!BaseThreadInitThunk() ntdll!RtlUserThreadStart()
i have this problem UE4CC-Windows-58DC12AF4B97F057BD108FBFF569B2E9_0000
Delay nodes occasionally don't fire the "Completed" output in a nativized build
I am not able to find world outliner how to enable it?
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
An error occurred while trying to generate project files !?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-50482 in the post.
0 |
Component | UE - Gameplay - Blueprint |
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Affects Versions | 4.16, 4.17 |
Target Fix | 4.18 |
Created | Sep 28, 2017 |
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Resolved | Sep 29, 2017 |
Updated | Apr 27, 2018 |