Description

If an asset has been rotated in the editor it will no longer replicate as being asleep if the asset has been rotated in the editor (not at runtime). Even if the asset has been set to "Start Awake = false"

Steps to Reproduce
  1. Download the attached project
  2. Open the project
  3. Set PIE to play with 2 players
  4. Play in editor

Result: The cube on the client that has been rotated falls to the ground (meaning it started awake) while the cube that has not been rotated replicates as expected (start awake is set to false)
Expected: The Cube that has been rotated would replicate in the same way that the non-rotated cube would (starting asleep)

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There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-50682 in the post.

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Won't Fix
ComponentUE - Simulation - Physics
Affects Versions4.17.2
CreatedOct 3, 2017
ResolvedAug 18, 2021
UpdatedAug 18, 2021