If an asset has been rotated in the editor it will no longer replicate as being asleep if the asset has been rotated in the editor (not at runtime). Even if the asset has been set to "Start Awake = false"
Result: The cube on the client that has been rotated falls to the ground (meaning it started awake) while the cube that has not been rotated replicates as expected (start awake is set to false)
Expected: The Cube that has been rotated would replicate in the same way that the non-rotated cube would (starting asleep)
i have this problem UE4CC-Windows-58DC12AF4B97F057BD108FBFF569B2E9_0000
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There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-50682 in the post.
2 |
Component | UE - Simulation - Physics |
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Affects Versions | 4.17.2 |
Created | Oct 3, 2017 |
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Resolved | Aug 18, 2021 |
Updated | Aug 18, 2021 |