This is a common crash that has occurred since at least 4.15.
The callstack is similar to [Link Removed], which was resolved in 4.16.
User Descriptions
Source Context
537 // If 0, that means we're in override mode (i.e. concurrency is limited per-sound instance, not per-group) 538 if (ConcurrencyObjectID == 0) 539 { 540 // Get the sounds unique ID 541 const FSoundObjectID SoundObjectID = ActiveSound->GetSound()->GetUniqueID(); 542 543 // If we're limiting to owner, we need to clean up the per-owner record keeping 544 ***** if (ConcurrencySettings->bLimitToOwner && OwnerObjectID != 0) 545 { 546 FSoundInstanceEntry* OwnerPerSoundEntry = OwnerPerSoundConcurrencyMap.Find(OwnerObjectID); 547 OwnerPerSoundEntry->SoundInstanceToConcurrencyGroup.Remove(SoundObjectID); 548 549 if (!OwnerPerSoundEntry->SoundInstanceToConcurrencyGroup.Num()) 550 { 551 OwnerPerSoundConcurrencyMap.Remove(OwnerObjectID); 552 } 553 }
repro steps currently unknown
Access violation - code c0000005 (first/second chance not available) UE4Editor_Engine!FSoundConcurrencyManager::RemoveActiveSound() [soundconcurrency.cpp:545] UE4Editor_Engine!FAudioDevice::RemoveActiveSound() [audiodevice.cpp:3583] UE4Editor_Engine!FAudioDevice::ProcessingPendingActiveSoundStops() [audiodevice.cpp:3496] UE4Editor_Engine!FAudioDevice::Update() [audiodevice.cpp:3171] UE4Editor_Engine!FAudioDeviceManager::UpdateActiveAudioDevices() [audiodevicemanager.cpp:291] UE4Editor_UnrealEd!UEditorEngine::Tick() [editorengine.cpp:1875] UE4Editor_UnrealEd!UUnrealEdEngine::Tick() [unrealedengine.cpp:402] UE4Editor!FEngineLoop::Tick() [launchengineloop.cpp:3215] UE4Editor!GuardedMain() [launch.cpp:166] UE4Editor!GuardedMainWrapper() [launchwindows.cpp:134] UE4Editor!WinMain() [launchwindows.cpp:210] UE4Editor!__scrt_common_main_seh() [exe_common.inl:253] kernel32!BaseThreadInitThunk() ntdll!RtlUserThreadStart()
i have this problem UE4CC-Windows-58DC12AF4B97F057BD108FBFF569B2E9_0000
Delay nodes occasionally don't fire the "Completed" output in a nativized build
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Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
An error occurred while trying to generate project files !?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-50832 in the post.
0 |
Component | UE - Audio |
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Affects Versions | 4.15, 4.16, 4.17 |
Target Fix | 4.18 |
Created | Oct 5, 2017 |
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Resolved | Oct 5, 2017 |
Updated | Apr 27, 2018 |