Some of the issues are related to PhysX, and we won't be supporting that in the future. Other are issues that the team will not be getting around to anytime soon.
A licensee reported that the Player Collision viewmode is not properly showing collision for Instanced Static Meshes.
Is there a change they can make to display this collision as well?
[Image Removed]
1. Open attached project
2. Open NewMap
Result: Normal static mesh collision is visible, but instanced static mesh collision is not
Expected: Instanced Static Mesh collision should also be drawn
I am not able to find world outliner how to enable it?
Delay nodes occasionally don't fire the "Completed" output in a nativized build
Bullet replication problem. The players sees each other but does not see the bullet
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
An error occurred while trying to generate project files !?
How can i modify the param name in EQS node
What method is used to fill polygonal regions when drawing spline mesh at run time?
When I open UE4 4.24.3 it appears that. Does anyone know how to solve?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-51493 in the post.
4 |
Component | UE - Simulation - Physics |
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Affects Versions | 4.20 |
Target Fix | 4.23 |
Created | Oct 20, 2017 |
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Resolved | Jun 17, 2019 |
Updated | Dec 18, 2019 |