Even after assigning associated bones and mesh to the module, the emitter is spawning a number of sprites at the emitter origin.

See Picture Attached

This may be related to an earlier reported issue, [Link Removed]

Steps to Reproduce

1. Add the *.umap file and *.uasset file to the root Content directory of the Main Branch's Content Examples Sample (ex: D:\UE4-Main\Samples\Content Examples\Content)
2. Open the Content Example Project
3. Open the EffectTest.umap

Results: The Particle System is spawning on the Skeletal Mesh and the Emitter Origin

Expected: The Particle System should only spawn on Skeletal Mesh

Have Comments or More Details?

Head over to the existing AnswerHub thread and let us know what's up.

Login to Vote

Affects Versions4.5.14.7
Target Fix4.7
Fix Commit2395019
Release Commit2397569
CreatedNov 7, 2014
ResolvedDec 22, 2014
UpdatedApr 27, 2018