Even after assigning associated bones and mesh to the module, the emitter is spawning a number of sprites at the emitter origin.
See Picture Attached
This may be related to an earlier reported issue,
1. Add the *.umap file and *.uasset file to the root Content directory of the Main Branch's Content Examples Sample (ex: D:\UE4-Main\Samples\Content Examples\Content)
2. Open the Content Example Project
3. Open the EffectTest.umap
Results: The Particle System is spawning on the Skeletal Mesh and the Emitter Origin
Expected: The Particle System should only spawn on Skeletal Mesh
Head over to the existingAnswerHub thread and let us know what's up.