Even after assigning associated bones and mesh to the module, the emitter is spawning a number of sprites at the emitter origin.
See Picture Attached
This may be related to an earlier reported issue, [Link Removed]
1. Add the *.umap file and *.uasset file to the root Content directory of the Main Branch's Content Examples Sample (ex: D:\UE4-Main\Samples\Content Examples\Content)
2. Open the Content Example Project
3. Open the EffectTest.umap
Results: The Particle System is spawning on the Skeletal Mesh and the Emitter Origin
Expected: The Particle System should only spawn on Skeletal Mesh
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Head over to the existing Questions & Answers thread and let us know what's up.
0 |
Component | UE - Graphics Features |
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Affects Versions | 4.5.1, 4.7 |
Target Fix | 4.7 |
Created | Nov 7, 2014 |
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Resolved | Dec 22, 2014 |
Updated | Apr 27, 2018 |