When a non-replicated actor is destroyed on the client through the use of bNetForce, any child actors that are also non-replicated will not be destroyed correctly.
1. Place an actor in a map with a child actor component.
2. Neither parent nor child actors should be set to replicate.
3. Run server/client, on client destroy the parent actor (with bNetForce == true)
4. Observer that parent actor is destroyed but child actor is not.
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-52231 in the post.