When a non-replicated actor is destroyed on the client through the use of bNetForce, any child actors that are also non-replicated will not be destroyed correctly.
1.  Place an actor in a map with a child actor component.
2.  Neither parent nor child actors should be set to replicate.
3.  Run server/client, on client destroy the parent actor (with bNetForce == true)
4.  Observer that parent actor is destroyed but child actor is not.
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-52231 in the post.
| 1 | 
| Component | UE - Networking | 
|---|---|
| Affects Versions | 4.17 | 
| Target Fix | 5.0 | 
| Created | Nov 9, 2017 | 
|---|---|
| Resolved | Jul 21, 2021 | 
| Updated | Aug 9, 2021 |