Description

When a non-replicated actor is destroyed on the client through the use of bNetForce, any child actors that are also non-replicated will not be destroyed correctly.

Steps to Reproduce

1. Place an actor in a map with a child actor component.
2. Neither parent nor child actors should be set to replicate.
3. Run server/client, on client destroy the parent actor (with bNetForce == true)
4. Observer that parent actor is destroyed but child actor is not.

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Fixed
ComponentUE - Networking
Affects Versions4.17
Target Fix5.0
Fix Commit16914802
Main Commit16914802
CreatedNov 9, 2017
ResolvedJul 21, 2021
UpdatedAug 9, 2021
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