If "UVFlipping Mode" under Rendering on the Required node of an emitter is set to anything other than "None," the particles can become stretched and distorted. As a workaround, I have discovered that if you change the Mirror Flags under Initial Size module 0 (X-Axis) from "different" to "same" it will fix the stretching even if UVFlipping Mode is enabled.
When you change "UVFlipping Mode" to "None" the stretching issue is fixed.
I am not able to find world outliner how to enable it?
An error occurred while trying to generate project files !?
Delay nodes occasionally don't fire the "Completed" output in a nativized build
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
How to capture a screen Use CineCameraComponent without SceneComponent2d
Head over to the existing Questions & Answers thread and let us know what's up.
2 |
Component | UE - Niagara |
---|---|
Affects Versions | 4.18.1 |
Created | Nov 17, 2017 |
---|---|
Resolved | Aug 18, 2021 |
Updated | Sep 19, 2021 |