Description

Calling line trace in an actor fails to register a hit on the calling actor.

Steps to Reproduce
  1. Open UE4 Editor (Blank blueprint project with starter content)
  2. Create blueprint based on Actor (LineTraceActor)
  3. Add Static Mesh Component and set Shape_Cube
  4. Set Collision Presets to BockAllDynamic
  5. Setup Event Graph as shown in screenshot
  6. Add instance of LineTraceActor to world origin
  7. PIE

Result:
The trace passes through the actor but is not treated as a blocking hit

Expected:
Trace is treated as a blocking hit when passing through the actor calling the trace.

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Non-Issue
ComponentUE - Gameplay
Affects Versions4.17.24.18.1
CreatedNov 21, 2017
ResolvedNov 22, 2017
UpdatedApr 27, 2018
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