A user is experiencing a crash when using the "Keep Simulation Changes" feature in the Editor after running a simulation of their project. The user allows the simulation to run briefly before pressing K to save the changes, then stops the simulation which causes the Editor to crash.
RESULTS:
The Editor crashes.
EXPECTED:
The simulation ends and the Editor continues operating. An error message is displayed, if necessary.
Fatal error: [File:D:\Source\UnrealEngine-4.5.1-release\Engine\Source\Developer\MessageLog\Private\Model\MessageLogListingModel.cpp] [Line: 70] Critical Error GameplayDebuggingComponent /Game/Maps/UEDPIE_0_eTestMap.eTestMap:PersistentLevel.GameplayDebuggingReplicator_Global.GameplayDebuggingComponent_0 Object from PIE level still referenced. Shortest path from root: (Object is not currently rooted) KERNELBASE.dll!UnknownFunction (0x000007fefd93940d) + 0 bytes [UnknownFile:0] UE4Editor-Core.dll!FOutputDeviceWindowsError::Serialize() (0x000007fee0b0a2dd) + 0 bytes [d:\source\unrealengine-4.5.1-release\engine\source\runtime\core\private\windows\windowsplatformoutputdevices.cpp:95] UE4Editor-Core.dll!FMsg::Logf__VA() (0x000007fee09a59ff) + 0 bytes [d:\source\unrealengine-4.5.1-release\engine\source\runtime\core\private\misc\outputdevice.cpp:522] UE4Editor-MessageLog.dll!FMessageLogListingModel::AddMessageInternal() (0x000007feee59c445) + 150 bytes [d:\source\unrealengine-4.5.1-release\engine\source\developer\messagelog\private\model\messageloglistingmodel.cpp:70] UE4Editor-MessageLog.dll!FMessageLogListingModel::AddMessages() (0x000007feee59c53f) + 79 bytes [d:\source\unrealengine-4.5.1-release\engine\source\developer\messagelog\private\model\messageloglistingmodel.cpp:89] UE4Editor-Core.dll!FMessageLog::~FMessageLog() (0x000007fee0910e55) + 58 bytes [d:\source\unrealengine-4.5.1-release\engine\source\runtime\core\private\logging\messagelog.cpp:91] UE4Editor-UnrealEd.dll!UEditorEngine::EndPlayMap() (0x000007fedbf6aa86) + 414 bytes [d:\source\unrealengine-4.5.1-release\engine\source\editor\unrealed\private\playlevel.cpp:217] UE4Editor-UnrealEd.dll!UEditorEngine::Tick() (0x000007fedbd479f4) + 0 bytes [d:\source\unrealengine-4.5.1-release\engine\source\editor\unrealed\private\editor.cpp:1465] UE4Editor-UnrealEd.dll!UUnrealEdEngine::Tick() (0x000007fedc19f966) + 0 bytes [d:\source\unrealengine-4.5.1-release\engine\source\editor\unrealed\private\unrealedengine.cpp:278] UE4Editor.exe!FEngineLoop::Tick() (0x000000013fd1b224) + 0 bytes [d:\source\unrealengine-4.5.1-release\engine\source\runtime\launch\private\launchengineloop.cpp:2129] UE4Editor.exe!GuardedMain() (0x000000013fd10c3e) + 0 bytes [d:\source\unrealengine-4.5.1-release\engine\source\runtime\launch\private\launch.cpp:133] UE4Editor.exe!GuardedMainWrapper() (0x000000013fd10caa) + 5 bytes [d:\source\unrealengine-4.5.1-release\engine\source\runtime\launch\private\windows\launchwindows.cpp:125] UE4Editor.exe!WinMain() (0x000000013fd1c859) + 17 bytes [d:\source\unrealengine-4.5.1-release\engine\source\runtime\launch\private\windows\launchwindows.cpp:201] UE4Editor.exe!__tmainCRTStartup() (0x000000013fd1d789) + 21 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618] kernel32.dll!UnknownFunction (0x00000000778b59ed) + 0 bytes [UnknownFile:0] ntdll.dll!UnknownFunction (0x0000000077aec541) + 0 bytes [UnknownFile:0] ntdll.dll!UnknownFunction (0x0000000077aec541) + 0 bytes [UnknownFile:0]
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