Unloading level during PIE seems to lead to an editor crash. Most easily reproducible by enabling malloc stomp.
The developer that reported this bug also provided these alternate repro steps, I have not yet tested:
Callstack can differ, here are two similar but different callstacks:
LoginId:ef649e274a1c49e7a5bd1cbfab31a724 EpicAccountId:c687981c4d1f4b3499c0bb1908069a2a Access violation - code c0000005 (first/second chance not available) UE4Editor_PropertyEditor!FPropertyEditor::IsEditConditionMet() [d:\p4\release-4.17\engine\source\editor\propertyeditor\private\presentation\propertyeditor\propertyeditor.cpp:626] UE4Editor_PropertyEditor!SEditConditionWidget::OnGetEditConditionCheckState() [d:\p4\release-4.17\engine\source\editor\propertyeditor\private\propertyeditorhelpers.cpp:373] UE4Editor_PropertyEditor!TBaseSPMethodDelegateInstance<1,SEditConditionWidget,0,enum ECheckBoxState __cdecl(void)>::Execute() [d:\p4\release-4.17\engine\source\runtime\core\public\delegates\delegateinstancesimpl.h:327] UE4Editor_Slate!TAttribute<enum ECheckBoxState>::Get() [d:\p4\release-4.17\engine\source\runtime\core\public\misc\attribute.h:137] UE4Editor_Slate!SCheckBox::OnGetCheckImage() [d:\p4\release-4.17\engine\source\runtime\slate\private\widgets\input\scheckbox.cpp:244] UE4Editor_Slate!TBaseSPMethodDelegateInstance<1,SCheckBox,0,FSlateBrush const * __ptr64 __cdecl(void)>::Execute() [d:\p4\release-4.17\engine\source\runtime\core\public\delegates\delegateinstancesimpl.h:327] UE4Editor_Slate!TAttribute<FSlateBrush const * __ptr64>::Get() [d:\p4\release-4.17\engine\source\runtime\core\public\misc\attribute.h:137] UE4Editor_Slate!SImage::ComputeDesiredSize() [d:\p4\release-4.17\engine\source\runtime\slate\private\widgets\images\simage.cpp:45] UE4Editor_SlateCore!SWidget::CacheDesiredSize() [d:\p4\release-4.17\engine\source\runtime\slatecore\private\widgets\swidget.cpp:510] UE4Editor_SlateCore!SWidget::SlatePrepass() [d:\p4\release-4.17\engine\source\runtime\slatecore\private\widgets\swidget.cpp:493] UE4Editor_SlateCore!SWidget::SlatePrepass() [d:\p4\release-4.17\engine\source\runtime\slatecore\private\widgets\swidget.cpp:493] UE4Editor_SlateCore!SWidget::SlatePrepass() [d:\p4\release-4.17\engine\source\runtime\slatecore\private\widgets\swidget.cpp:493] UE4Editor_SlateCore!SWidget::SlatePrepass() [d:\p4\release-4.17\engine\source\runtime\slatecore\private\widgets\swidget.cpp:493] UE4Editor_SlateCore!SWidget::SlatePrepass() [d:\p4\release-4.17\engine\source\runtime\slatecore\private\widgets\swidget.cpp:493] UE4Editor_SlateCore!SWidget::SlatePrepass() [d:\p4\release-4.17\engine\source\runtime\slatecore\private\widgets\swidget.cpp:493] UE4Editor_SlateCore!SWidget::SlatePrepass() [d:\p4\release-4.17\engine\source\runtime\slatecore\private\widgets\swidget.cpp:493] UE4Editor_SlateCore!SWidget::SlatePrepass() [d:\p4\release-4.17\engine\source\runtime\slatecore\private\widgets\swidget.cpp:493] UE4Editor_SlateCore!SWidget::SlatePrepass() [d:\p4\release-4.17\engine\source\runtime\slatecore\private\widgets\swidget.cpp:493] UE4Editor_SlateCore!SWidget::SlatePrepass() [d:\p4\release-4.17\engine\source\runtime\slatecore\private\widgets\swidget.cpp:493] UE4Editor_SlateCore!SWidget::SlatePrepass() [d:\p4\release-4.17\engine\source\runtime\slatecore\private\widgets\swidget.cpp:493] UE4Editor_SlateCore!SWidget::SlatePrepass() [d:\p4\release-4.17\engine\source\runtime\slatecore\private\widgets\swidget.cpp:493] UE4Editor_SlateCore!SWidget::SlatePrepass() [d:\p4\release-4.17\engine\source\runtime\slatecore\private\widgets\swidget.cpp:493] UE4Editor_SlateCore!SWidget::SlatePrepass() [d:\p4\release-4.17\engine\source\runtime\slatecore\private\widgets\swidget.cpp:493] UE4Editor_SlateCore!SWidget::SlatePrepass() [d:\p4\release-4.17\engine\source\runtime\slatecore\private\widgets\swidget.cpp:493] UE4Editor_SlateCore!SWidget::SlatePrepass() [d:\p4\release-4.17\engine\source\runtime\slatecore\private\widgets\swidget.cpp:493] UE4Editor_SlateCore!SWidget::SlatePrepass() [d:\p4\release-4.17\engine\source\runtime\slatecore\private\widgets\swidget.cpp:493] UE4Editor_SlateCore!SWidget::SlatePrepass() [d:\p4\release-4.17\engine\source\runtime\slatecore\private\widgets\swidget.cpp:493] UE4Editor_SlateCore!SWidget::SlatePrepass() [d:\p4\release-4.17\engine\source\runtime\slatecore\private\widgets\swidget.cpp:493] UE4Editor_SlateCore!SWidget::SlatePrepass() [d:\p4\release-4.17\engine\source\runtime\slatecore\private\widgets\swidget.cpp:493] UE4Editor_SlateCore!SWidget::SlatePrepass() [d:\p4\release-4.17\engine\source\runtime\slatecore\private\widgets\swidget.cpp:493] UE4Editor_SlateCore!SWidget::SlatePrepass() [d:\p4\release-4.17\engine\source\runtime\slatecore\private\widgets\swidget.cpp:493] UE4Editor_SlateCore!SWidget::SlatePrepass() [d:\p4\release-4.17\engine\source\runtime\slatecore\private\widgets\swidget.cpp:493] UE4Editor_SlateCore!SWidget::SlatePrepass() [d:\p4\release-4.17\engine\source\runtime\slatecore\private\widgets\swidget.cpp:493] UE4Editor_SlateCore!SWidget::SlatePrepass() [d:\p4\release-4.17\engine\source\runtime\slatecore\private\widgets\swidget.cpp:493] UE4Editor_SlateCore!SWidget::SlatePrepass() [d:\p4\release-4.17\engine\source\runtime\slatecore\private\widgets\swidget.cpp:493] UE4Editor_SlateCore!SWidget::SlatePrepass() [d:\p4\release-4.17\engine\source\runtime\slatecore\private\widgets\swidget.cpp:493] UE4Editor_SlateCore!SWidget::SlatePrepass() [d:\p4\release-4.17\engine\source\runtime\slatecore\private\widgets\swidget.cpp:493] UE4Editor_SlateCore!SWidget::SlatePrepass() [d:\p4\release-4.17\engine\source\runtime\slatecore\private\widgets\swidget.cpp:493] UE4Editor_SlateCore!SWidget::SlatePrepass() [d:\p4\release-4.17\engine\source\runtime\slatecore\private\widgets\swidget.cpp:493] UE4Editor_SlateCore!SWidget::SlatePrepass() [d:\p4\release-4.17\engine\source\runtime\slatecore\private\widgets\swidget.cpp:493] UE4Editor_SlateCore!SWidget::SlatePrepass() [d:\p4\release-4.17\engine\source\runtime\slatecore\private\widgets\swidget.cpp:493] UE4Editor_SlateCore!SWidget::SlatePrepass() [d:\p4\release-4.17\engine\source\runtime\slatecore\private\widgets\swidget.cpp:493] UE4Editor_SlateCore!SWidget::SlatePrepass() [d:\p4\release-4.17\engine\source\runtime\slatecore\private\widgets\swidget.cpp:493] UE4Editor_SlateCore!SWidget::SlatePrepass() [d:\p4\release-4.17\engine\source\runtime\slatecore\private\widgets\swidget.cpp:493] UE4Editor_SlateCore!SWidget::SlatePrepass() [d:\p4\release-4.17\engine\source\runtime\slatecore\private\widgets\swidget.cpp:493] UE4Editor_SlateCore!SWidget::SlatePrepass() [d:\p4\release-4.17\engine\source\runtime\slatecore\private\widgets\swidget.cpp:493] UE4Editor_SlateCore!SWidget::SlatePrepass() [d:\p4\release-4.17\engine\source\runtime\slatecore\private\widgets\swidget.cpp:493] UE4Editor_SlateCore!SWidget::SlatePrepass() [d:\p4\release-4.17\engine\source\runtime\slatecore\private\widgets\swidget.cpp:493] UE4Editor_SlateCore!SWidget::SlatePrepass() [d:\p4\release-4.17\engine\source\runtime\slatecore\private\widgets\swidget.cpp:493] UE4Editor_Slate!PrepassWindowAndChildren() [d:\p4\release-4.17\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:1341] UE4Editor_Slate!FSlateApplication::DrawPrepass() [d:\p4\release-4.17\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:1389] UE4Editor_Slate!FSlateApplication::PrivateDrawWindows() [d:\p4\release-4.17\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:1431] UE4Editor_Slate!FSlateApplication::DrawWindows() [d:\p4\release-4.17\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:1188] UE4Editor_Slate!FSlateApplication::TickApplication() [d:\p4\release-4.17\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:1773] UE4Editor_Slate!FSlateApplication::Tick() [d:\p4\release-4.17\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:1591] UE4Editor!FEngineLoop::Tick() [d:\p4\release-4.17\engine\source\runtime\launch\private\launchengineloop.cpp:3278] UE4Editor!GuardedMain() [d:\p4\release-4.17\engine\source\runtime\launch\private\launch.cpp:166] UE4Editor!GuardedMainWrapper() [d:\p4\release-4.17\engine\source\runtime\launch\private\windows\launchwindows.cpp:134] UE4Editor!WinMain() [d:\p4\release-4.17\engine\source\runtime\launch\private\windows\launchwindows.cpp:210] UE4Editor!__scrt_common_main_seh() [f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl:253] kernel32 ntdll
> UE4Editor-CoreUObject.dll!FWeakObjectPtr::Get() Line 81 C++ UE4Editor-DetailCustomizations.dll!FBodyInstanceCustomization::GetDefaultCollisionProvider(const FBodyInstance * BI) Line 44 C++ UE4Editor-DetailCustomizations.dll!FBodyInstanceCustomization::GetCollisionProfileComboBoxContent() Line 1035 C++ UE4Editor-DetailCustomizations.dll!TMemberFunctionCaller<FBodyInstanceCustomization,FText (__cdecl FBodyInstanceCustomization::*)(void)const __ptr64>::operator()<>() Line 165 C++ UE4Editor-DetailCustomizations.dll!UE4Tuple_Private::TTupleImpl<TIntegerSequence<unsigned int> >::ApplyAfter<TMemberFunctionCaller<FBodyInstanceCustomization,FText (__cdecl FBodyInstanceCustomization::*)(void)const __ptr64> >(TMemberFunctionCaller<FBodyInstanceCustomization,FText (__cdecl FBodyInstanceCustomization::*)(void)const > && Func) Line 497 C++ UE4Editor-DetailCustomizations.dll!TBaseSPMethodDelegateInstance<1,FBodyInstanceCustomization,0,FText __cdecl(void)>::Execute() Line 327 C++ UE4Editor-Slate.dll!TBaseDelegate<FText>::Execute() Line 537 C++ UE4Editor-Slate.dll!TAttribute<FText>::Get() Line 137 C++ UE4Editor-Slate.dll!FTextBlockLayout::ComputeDesiredSize(const FTextBlockLayout::FWidgetArgs & InWidgetArgs, const float InScale, const FTextBlockStyle & InTextStyle) Line 48 C++ UE4Editor-Slate.dll!STextBlock::ComputeDesiredSize(float LayoutScaleMultiplier) Line 186 C++ UE4Editor-SlateCore.dll!SWidget::CacheDesiredSize(float LayoutScaleMultiplier) Line 519 C++ UE4Editor-SlateCore.dll!SWidget::SlatePrepass(float LayoutScaleMultiplier) Line 502 C++ UE4Editor-SlateCore.dll!SWidget::SlatePrepass(float LayoutScaleMultiplier) Line 502 C++ UE4Editor-SlateCore.dll!SWidget::SlatePrepass(float LayoutScaleMultiplier) Line 502 C++ UE4Editor-SlateCore.dll!SWidget::SlatePrepass(float LayoutScaleMultiplier) Line 502 C++ UE4Editor-SlateCore.dll!SWidget::SlatePrepass(float LayoutScaleMultiplier) Line 502 C++ UE4Editor-SlateCore.dll!SWidget::SlatePrepass(float LayoutScaleMultiplier) Line 502 C++ UE4Editor-SlateCore.dll!SWidget::SlatePrepass(float LayoutScaleMultiplier) Line 502 C++ UE4Editor-SlateCore.dll!SWidget::SlatePrepass(float LayoutScaleMultiplier) Line 502 C++ UE4Editor-SlateCore.dll!SWidget::SlatePrepass(float LayoutScaleMultiplier) Line 502 C++ UE4Editor-SlateCore.dll!SWidget::SlatePrepass(float LayoutScaleMultiplier) Line 502 C++ UE4Editor-SlateCore.dll!SWidget::SlatePrepass(float LayoutScaleMultiplier) Line 502 C++ UE4Editor-SlateCore.dll!SWidget::SlatePrepass(float LayoutScaleMultiplier) Line 502 C++ UE4Editor-SlateCore.dll!SWidget::SlatePrepass(float LayoutScaleMultiplier) Line 502 C++ UE4Editor-SlateCore.dll!SWidget::SlatePrepass(float LayoutScaleMultiplier) Line 502 C++ UE4Editor-SlateCore.dll!SWidget::SlatePrepass(float LayoutScaleMultiplier) Line 502 C++ UE4Editor-SlateCore.dll!SWidget::SlatePrepass(float LayoutScaleMultiplier) Line 502 C++ UE4Editor-SlateCore.dll!SWidget::SlatePrepass(float LayoutScaleMultiplier) Line 502 C++ UE4Editor-SlateCore.dll!SWidget::SlatePrepass(float LayoutScaleMultiplier) Line 502 C++ UE4Editor-SlateCore.dll!SWidget::SlatePrepass(float LayoutScaleMultiplier) Line 502 C++ UE4Editor-SlateCore.dll!SWidget::SlatePrepass(float LayoutScaleMultiplier) Line 502 C++ UE4Editor-SlateCore.dll!SWidget::SlatePrepass(float LayoutScaleMultiplier) Line 502 C++ UE4Editor-SlateCore.dll!SWidget::SlatePrepass(float LayoutScaleMultiplier) Line 502 C++ UE4Editor-SlateCore.dll!SWidget::SlatePrepass(float LayoutScaleMultiplier) Line 502 C++ UE4Editor-SlateCore.dll!SWidget::SlatePrepass(float LayoutScaleMultiplier) Line 502 C++ UE4Editor-SlateCore.dll!SWidget::SlatePrepass(float LayoutScaleMultiplier) Line 502 C++ UE4Editor-SlateCore.dll!SWidget::SlatePrepass(float LayoutScaleMultiplier) Line 502 C++ UE4Editor-SlateCore.dll!SWidget::SlatePrepass(float LayoutScaleMultiplier) Line 502 C++ UE4Editor-SlateCore.dll!SWidget::SlatePrepass(float LayoutScaleMultiplier) Line 502 C++ UE4Editor-SlateCore.dll!SWidget::SlatePrepass(float LayoutScaleMultiplier) Line 502 C++ UE4Editor-SlateCore.dll!SWidget::SlatePrepass(float LayoutScaleMultiplier) Line 502 C++ UE4Editor-SlateCore.dll!SWidget::SlatePrepass(float LayoutScaleMultiplier) Line 502 C++ UE4Editor-SlateCore.dll!SWidget::SlatePrepass(float LayoutScaleMultiplier) Line 502 C++ UE4Editor-SlateCore.dll!SWidget::SlatePrepass(float LayoutScaleMultiplier) Line 502 C++ UE4Editor-SlateCore.dll!SWidget::SlatePrepass(float LayoutScaleMultiplier) Line 502 C++ UE4Editor-SlateCore.dll!SWidget::SlatePrepass(float LayoutScaleMultiplier) Line 502 C++ UE4Editor-SlateCore.dll!SWidget::SlatePrepass(float LayoutScaleMultiplier) Line 502 C++ UE4Editor-SlateCore.dll!SWidget::SlatePrepass(float LayoutScaleMultiplier) Line 502 C++ UE4Editor-SlateCore.dll!SWidget::SlatePrepass(float LayoutScaleMultiplier) Line 502 C++ UE4Editor-SlateCore.dll!SWidget::SlatePrepass(float LayoutScaleMultiplier) Line 502 C++ UE4Editor-SlateCore.dll!SWidget::SlatePrepass(float LayoutScaleMultiplier) Line 502 C++ UE4Editor-SlateCore.dll!SWidget::SlatePrepass(float LayoutScaleMultiplier) Line 502 C++ UE4Editor-SlateCore.dll!SWidget::SlatePrepass(float LayoutScaleMultiplier) Line 502 C++ UE4Editor-SlateCore.dll!SWidget::SlatePrepass(float LayoutScaleMultiplier) Line 502 C++ UE4Editor-SlateCore.dll!SWidget::SlatePrepass(float LayoutScaleMultiplier) Line 502 C++ UE4Editor-Slate.dll!PrepassWindowAndChildren(TSharedRef<SWindow,0> WindowToPrepass) Line 1343 C++ UE4Editor-Slate.dll!FSlateApplication::DrawPrepass(TSharedPtr<SWindow,0> DrawOnlyThisWindow) Line 1391 C++ UE4Editor-Slate.dll!FSlateApplication::PrivateDrawWindows(TSharedPtr<SWindow,0> DrawOnlyThisWindow) Line 1433 C++ UE4Editor-Slate.dll!FSlateApplication::DrawWindows() Line 1190 C++ UE4Editor-Slate.dll!FSlateApplication::TickApplication(ESlateTickType TickType, float DeltaTime) Line 1777 C++ UE4Editor-Slate.dll!FSlateApplication::Tick(ESlateTickType TickType) Line 1595 C++ UE4Editor.exe!FEngineLoop::Tick() Line 3378 C++ UE4Editor.exe!GuardedMain(const wchar_t * CmdLine, HINSTANCE__ * hInInstance, HINSTANCE__ * hPrevInstance, int nCmdShow) Line 166 C++ UE4Editor.exe!WinMain(HINSTANCE__ * hInInstance, HINSTANCE__ * hPrevInstance, char * __formal, int nCmdShow) Line 199 C++ UE4Editor.exe!__scrt_common_main_seh() Line 253 C++ kernel32.dll!00007ffa94988364() Unknown ntdll.dll!00007ffa96ab7091() Unknown
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-53102 in the post.