We currently can not convert directly from GameplayTagNetIndex into GameplayTag. User is requesting the addition of the following code.
FGameplayTag UGameplayTagsManager::GetTagFromNetIndex(FGameplayTagNetIndex Index) { if (Index >= NetworkGameplayTagNodeIndex.Num()) { // Ensure Index is the invalid index. If its higher than that, then something is wrong. ensureMsgf(Index == InvalidTagNetIndex, TEXT("Received invalid tag net index %d! Tag index is out of sync on client!"), Index); return FGameplayTag(); } return NetworkGameplayTagNodeIndex[Index]->GetCompleteTag(); }
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-53145 in the post.
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Component | UE - Gameplay |
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Affects Versions | 4.18.1 |
Created | Dec 7, 2017 |
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Resolved | Aug 18, 2021 |
Updated | Aug 21, 2021 |