We currently can not convert directly from GameplayTagNetIndex into GameplayTag. User is requesting the addition of the following code.

FGameplayTag UGameplayTagsManager::GetTagFromNetIndex(FGameplayTagNetIndex Index)
	if (Index >= NetworkGameplayTagNodeIndex.Num())
		// Ensure Index is the invalid index. If its higher than that, then something is wrong.
		ensureMsgf(Index == InvalidTagNetIndex, TEXT("Received invalid tag net index %d! Tag index is out of sync on client!"), Index);
		return FGameplayTag();
	return NetworkGameplayTagNodeIndex[Index]->GetCompleteTag();

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Won't Fix
ComponentUE - Gameplay
Affects Versions4.18.1
CreatedDec 7, 2017
ResolvedAug 18, 2021
UpdatedAug 21, 2021