We currently can not convert directly from GameplayTagNetIndex into GameplayTag. User is requesting the addition of the following code.
FGameplayTag UGameplayTagsManager::GetTagFromNetIndex(FGameplayTagNetIndex Index) { if (Index >= NetworkGameplayTagNodeIndex.Num()) { // Ensure Index is the invalid index. If its higher than that, then something is wrong. ensureMsgf(Index == InvalidTagNetIndex, TEXT("Received invalid tag net index %d! Tag index is out of sync on client!"), Index); return FGameplayTag(); } return NetworkGameplayTagNodeIndex[Index]->GetCompleteTag(); }
I am not able to find world outliner how to enable it?
Delay nodes occasionally don't fire the "Completed" output in a nativized build
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
How does TextureRenderTarget2D get TArray<uint8> type data?
An error occurred while trying to generate project files !?
Bullet replication problem. The players sees each other but does not see the bullet
How can i modify the param name in EQS node
How to have a sound cue follow a PlayerController along a spline?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-53145 in the post.
0 |
Component | UE - Gameplay |
---|---|
Affects Versions | 4.18.1 |
Created | Dec 7, 2017 |
---|---|
Resolved | Aug 18, 2021 |
Updated | Aug 21, 2021 |