Description

DESCRIPTION: When using instanced static mesh component in a blueprint that has LODs the normal distances for LODs are not reflected for the instanced static mesh component.

AH Post: https://answers.unrealengine.com/questions/118188/instanced-static-meshes-do-not-lod-properly.html

ATTACHED: Test LOD asset

ENVIRONMENT:
OS: Windows 8.1
PROCESSOR: Intel(R) Xeon(R) CPU E5-2620 @ 2.10GHz
MEMORY: 32GB RAM
GRAPHICS: NVIDIA GeForce GTX 770

Steps to Reproduce

FREQUENCY: 3/3
====================================

REPRO STEPS:

  • Open UE4
  • Import a mesh with LODs
  • Create a Blueprint with a Instanced Static Mesh
  • Place in scene next to static mesh LOD

Expected: The mesh LODs will LOD at the same distance

RESULTS: As it stands the LODs are not equal for instance static meshes. The screen distance LODs at different distances than the static mesh version where the LOD screen distances are set.

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By Design
CreatedNov 11, 2014
ResolvedJul 10, 2015
UpdatedJul 14, 2021