Description

Skeletal Meshes with LODs are not able to change LOD levels when a SceneCapture Actor is present. The LOD selected for the Render Target of the Scene Capture is used also for the main viewport. This occurs in 4.17 as well as 4.18.

Steps to Reproduce
  1. Open attached Sample Project
  2. Move viewport camera away from Cubes so LODs change
  3. Observe that the Static Mesh is the only one changing colors while Skeletal Mesh is stuck on LOD0
  4. Select SceneCapture2D, in Details > Rendering > Visible = False
  5. Observe that now that the SceneCapture2D is not visible, Skeletal Mesh LODs are able to change normally like the Static Mesh
    Expected: Skeletal Mesh LODs should switch like normal when there is a Scene Capture

Have Comments or More Details?

There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-53310 in the post.

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Won't Fix
ComponentTools
Affects Versions4.17.24.18.1
CreatedDec 11, 2017
ResolvedAug 18, 2021
UpdatedAug 18, 2021