Description

We are currently experiencing an issue where skeletal mesh vertex colors are different on certain mobile devices.

What we see is the following:

  • Red and Blue channels are swapped.
  • It occurs consistently on European Galaxy S7 devices (Arm Mali-T880) but not on the US variant (Snapdragon 820).
  • The problem is exclusive to Skeletal Meshes. Static meshes work as expected.

Have Comments or More Details?

There's no existing public thread on this issue, so head over toAnswerHub just mention UE-53548 in the post.

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Cannot Reproduce
ComponentPlatform - Mobile
Affects Versions4.17
Target Fix4.20
CreatedDec 17, 2017
ResolvedMar 5, 2018
UpdatedSep 16, 2019