-Upon leaving the radius/falloff distance of the sound and re-entering it when Override Attenuation is checked, the sound does not start to play again
Workaround: If cue is opened and Looping is checked then this does not occur and sound starts from beginning again upon entering the radius
Result: Audio does not play upon re-entering the sound's falloff distance or radius
Expected: Audio plays upon re-enter sounds falloff distance/radius
Head over to the existing Questions & Answers thread and let us know what's up.
3 |
Component | UE - Audio |
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Affects Versions | 4.17.2, 4.18.2, 4.20 |
Target Fix | 4.20 |
Created | Dec 22, 2017 |
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Resolved | Jun 15, 2018 |
Updated | Jun 16, 2018 |