User reported that they are unable to save assets after running tests: https://answers.unrealengine.com/questions/742429/cannot-save-or-change-assets-after-running-a-autom.html
IMPLEMENT_SIMPLE_AUTOMATION_TEST(FWaitTest, "Repro.WaitTest", EAutomationTestFlags::EditorContext | EAutomationTestFlags::ProductFilter)
bool FWaitTest::RunTest(const FString& Parameters)
{{{}}
{{ ADD_LATENT_AUTOMATION_COMMAND(FWaitLatentCommand(360.f));}}
{{ return true;}}
}
RESULT: Blueprint does not save, and is still marked dirty
EXPECTED: Blueprint can save and dirty flag is removed.
i have this problem UE4CC-Windows-58DC12AF4B97F057BD108FBFF569B2E9_0000
I am not able to find world outliner how to enable it?
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
Delay nodes occasionally don't fire the "Completed" output in a nativized build
An error occurred while trying to generate project files !?
How can i modify the param name in EQS node
What method is used to fill polygonal regions when drawing spline mesh at run time?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-53777 in the post.
0 |
Component | UE - Automation Test |
---|---|
Affects Versions | 4.17 |
Created | Jan 5, 2018 |
---|---|
Resolved | Aug 18, 2021 |
Updated | Aug 18, 2021 |
4951 - projectgheist |