Normals do not stay with the face of the asset that has been imported using Alembic whle animating
-use import settings for documentation and check Recompute Normals and Force One Smoothing Group Per Object
-Problem appears to be mostly with the Recompute Normals
Expected: Normals do not change direction when asset is animating and normals stay with the face of the asset
Result: Normals change direction as the asset animates and normals do not stay with the face of the asset
There's no existing public thread on this issue, so head over toAnswerHub just mention UE-53797 in the post.