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Collision on mirrored skeletal mesh does not match mesh. (has same position, but different orientation)

Also occurs on latest (3827667)

Also tested and occurring with Skeletal Mesh tube from content examples.

  • Workaround
    Thanks, we implemented the following workaround : - In the BP, add a collider corresponding to each bone - Place each collider correctly thanks to the viewer - On BeginPlay, link every collider to the skeletal mesh thanks to the "attach to component" node with the corresponding socket name
Steps to Reproduce

1. Download/Open attached project
2. Play in Editor with an Oculus+Touch connected (Vive should work too but hasn't been tested)
3. Place your right hand in the test cube in front of you, notice all the overlapping particles appear correctly
4. Place your left hand in the cube, notice the overlaps are messed up

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Won't Fix
Affects Versions4.18.24.20
CreatedJan 9, 2018
ResolvedJun 26, 2018
UpdatedMar 26, 2020