Collision on mirrored skeletal mesh does not match mesh. (has same position, but different orientation)
Also occurs on latest (3827667)
Also tested and occurring with Skeletal Mesh tube from content examples.
1. Download/Open attached project
2. Play in Editor with an Oculus+Touch connected (Vive should work too but hasn't been tested)
3. Place your right hand in the test cube in front of you, notice all the overlapping particles appear correctly
4. Place your left hand in the cube, notice the overlaps are messed up
Head over to the existingAnswerHub thread and let us know what's up.