The input transform pins for the node "Compose Transforms" become pass by reference pins when provided in a function that is duplicated.

Steps to Reproduce
  1. Open the editor
  2. Create a new actor blueprint
  3. Create a new function
  4. Add a "Compose Transforms" node to the function (Do not connect any of the pins)
  5. Compile and save
  6. Duplicate the function (Right click > Duplicate)

Result: The input pins for the "Compose Transforms" node become pass by reference (diamond shapes)
Expected: The pins would not change when duplicating the function

Have Comments or More Details?

There's no existing public thread on this issue, so head over toAnswerHub just mention UE-54003 in the post.

Login to Vote

Cannot Reproduce
ComponentGameplay - Blueprint
Affects Versions4.18.2
CreatedJan 12, 2018
ResolvedJan 15, 2018
UpdatedApr 27, 2018