When instanced stereo is enabled instanced static mesh components with multiple material channels will only render in the right eye
Result: the pink material in this example does not render in the right eye of the HMD
Expected: The materials would look the same in both eyes
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-54044 in the post.
| 0 |
| Component | UE - Platform - XR |
|---|---|
| Affects Versions | 4.18.2 |
| Target Fix | 4.20 |
| Created | Jan 15, 2018 |
|---|---|
| Resolved | May 2, 2018 |
| Updated | Sep 16, 2019 |