Description

When instanced stereo is enabled instanced static mesh components with multiple material channels will only render in the right eye

Steps to Reproduce
  1. Download the attached project
  2. Open the project
  3. Play in VR preview

Result: the pink material in this example does not render in the right eye of the HMD
Expected: The materials would look the same in both eyes

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There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-54044 in the post.

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Fixed
ComponentUE - Platform - XR
Affects Versions4.18.2
Target Fix4.20
Fix Commit4046548
Main Commit4064889
Release Commit4095966
CreatedJan 15, 2018
ResolvedMay 2, 2018
UpdatedSep 16, 2019