Some information is not retained when compiling an actor if the information was changed via a blutility event.
Additional info.
Adding a static mesh component to an actor will not be retained on compile. However moving an existing static mesh component with a blutility event will be retained on compile (meaning that if a blutility event is used to move an actor 500 units along the z axis this information will remain after compiling the blueprint)
Result: The static mesh is removed
Expected: The static mesh would remain after being added via the Blutility event
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There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-54083 in the post.
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Component | UE - Gameplay - Blueprint |
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Affects Versions | 4.18.2 |
Created | Jan 16, 2018 |
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Resolved | Jan 22, 2018 |
Updated | Jun 23, 2018 |