When a project with an InstancedStaticMesh is used in a level, the static mesh is failing to render on a mobile device
Tested on a nexus 5 and an iPad air OS 8.1
1) Download the file from the Google drive link in the description
2) Once download finishes, Unzip the file and place it in your unreal projects folder
3) Open the main with the changelist provided.
4) Open a copy of the project
5) When the project loads, play in editor
6) Notice that there are no holes in the floor
7) Package and deploy that project for iOS or Android
8) When the project deploys, open the project on the mobile device and walk around the level
I am not able to find world outliner how to enable it?
Bullet replication problem. The players sees each other but does not see the bullet
How can i modify the param name in EQS node
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
Hey, why do i get this when i snap two similar meshes together?
Delay nodes occasionally don't fire the "Completed" output in a nativized build
Head over to the existing Questions & Answers thread and let us know what's up.
0 |
Component | UE - Graphics Features |
---|---|
Target Fix | 4.6.1, 4.7 |
Fix Commit | 2364187 |
---|
Created | Nov 13, 2014 |
---|---|
Resolved | Nov 18, 2014 |
Updated | Sep 16, 2019 |