See the UDN link.

This is currently possible with some material work, but should be made more robust to automatically look up the passtrough texture resolution and to deal with apps deployed in portrait mode where the camera may be clipped horizontally.

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There's no existing public thread on this issue, so head over toAnswerHub just mention UE-54833 in the post.

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ComponentVirtual Reality
Target Fix4.23
CreatedFeb 5, 2018
ResolvedMay 14, 2019
UpdatedAug 1, 2019