User reports an unreasonably long editor freeze when a significantly large number of components need to be processed in the SCS editor tree view (tens of thousands) when selecting an instance of a Blueprint actor type in the scene.
Each time the actor instance is clicked in the scene or selected in the World Outliner the editor freezes for an indefinite amount of time. User identified the slowdown to be the creation of the Components drop-down in the details panel of the Actor (reportedly it's taking 20+ Minutes).
User has locally tested a few small changes that bring the whole operation down to 5-8 seconds. The suggested code changes are included on the support thread for review.
i have this problem UE4CC-Windows-58DC12AF4B97F057BD108FBFF569B2E9_0000
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There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-55982 in the post.
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Component | UE - Gameplay - Components |
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Affects Versions | 4.17.2 |
Target Fix | 4.20 |
Created | Mar 9, 2018 |
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Resolved | Mar 12, 2018 |
Updated | Jun 23, 2018 |