See https://github.com/EpicGames/UnrealEngine/pull/4582 (shelved in CL 3953198)
Without this fix, path fragments with one character like `Meshes/A/T_Rock.uasset` will cause exception `Staged filesystem reference may not start with a path separator or contain an empty path fragment`
Modified Files:
//UE4/Release-4.19/Engine/Source/Programs/AutomationTool/AutomationUtils/StagedFileSystemReference.cs (edit)
The support team will close the pull request when this ticket is marked fixed. Please include a #4582 tag somewhere in the description of any p4 changelists related to this pull request, so that GitHub can cross-reference it.
Attempt to package a project with an asset named as described in the issue.
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-56283 in the post.
0 |
Component | UE - Foundation - Cpp Tools - Automation Tool |
---|---|
Target Fix | 4.19.1 |
Fix Commit | 3954693 |
---|
Created | Mar 19, 2018 |
---|---|
Resolved | Mar 20, 2018 |
Updated | Aug 24, 2021 |