If the user moves the RecastNavMesh actor in the level, the navmesh will be offset each time they change a Display setting in the Details panel.

Steps to Reproduce
  1. Open QAGame in editor.
  2. Add a Nav Mesh Bounds Volume to the level.
  3. Press P to show Navigation
  4. In the World Outliner, select RecastNavMesh-Main.
  5. Move RecastNavMesh in the level.
  6. In the Details panel, toggle any of the display settings.


The rendered navmesh moves in the level each time a setting is changed.


Rebuilding navig fixes this.

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Won't Fix
ComponentUE - AI
Affects Versions4.20
CreatedApr 2, 2018
ResolvedAug 18, 2021
UpdatedAug 18, 2021