Trying to launch on or package for TVOS or iOS from a source build of Mac or Windows will fail with errors:
[2018.04.02-16.35.08:522][634]LogPlayLevel: In file included from /Volumes/Storage/GitHub/4.19-3977352/Engine/Intermediate/Build/TVOS/UE4Game/Development/ApplicationCore/Module.ApplicationCore.cpp:14: [2018.04.02-16.35.08:522][634]LogPlayLevel: /Volumes/Storage/GitHub/4.19-3977352/Engine/Source/Runtime/ApplicationCore/Private/IOS/IOSPlatformFramePacer.cpp:57:5: error: macro expansion producing 'defined' has undefined behavior [-Werror,-Wexpansion-to-defined] [2018.04.02-16.35.08:522][634]LogPlayLevel: #if UE4_HAS_IOS10 [2018.04.02-16.35.08:522][634]LogPlayLevel: ^ [2018.04.02-16.35.08:522][634]LogPlayLevel: /Volumes/Storage/GitHub/4.19-3977352/Engine/Source/Runtime/ApplicationCore/Private/IOS/IOSPlatformFramePacer.cpp:33:24: note: expanded from macro 'UE4_HAS_IOS10' [2018.04.02-16.35.08:523][634]LogPlayLevel: #define UE4_HAS_IOS10 (defined(__TVOS_10_0) && __TV_OS_VERSION_MAX_ALLOWED >= __TVOS_10_0) [2018.04.02-16.35.08:523][634]LogPlayLevel: ^ [2018.04.02-16.35.08:523][634]LogPlayLevel: /Volumes/Storage/GitHub/4.19-3977352/Engine/Source/Runtime/ApplicationCore/Private/IOS/IOSPlatformFramePacer.cpp:65:5: error: macro expansion producing 'defined' has undefined behavior [-Werror,-Wexpansion-to-defined] [2018.04.02-16.35.08:523][634]LogPlayLevel: #if UE4_TARGET_PRE_IOS10 [2018.04.02-16.35.08:524][634]LogPlayLevel: ^ [2018.04.02-16.35.08:524][634]LogPlayLevel: /Volumes/Storage/GitHub/4.19-3977352/Engine/Source/Runtime/ApplicationCore/Private/IOS/IOSPlatformFramePacer.cpp:35:32: note: expanded from macro 'UE4_TARGET_PRE_IOS10' [2018.04.02-16.35.08:524][634]LogPlayLevel: #define UE4_TARGET_PRE_IOS10 (!defined(__TVOS_10_0_) || __TV_OS_VERSION_MIN_REQUIRED < __TVOS_10_0) [2018.04.02-16.35.08:784][661]LogPlayLevel: ^ [2018.04.02-16.35.08:850][669]LogPlayLevel: 2 errors generated.
This does not reproduce with Windows or Mac binary builds
This does not reproduce using C++ projects with binary builds.
This only reproduces using source builds of the editor.
This does not reproduce using Xcode 9.2
This does not occur in //UE4/Main at CL 3973918
This does not reproduce in binary builds or with source builds utilizing Xcode 9.2. A source build is required to reproduce utilizing Xcode 9.3.
Result: Package will fail while building.
i have this problem UE4CC-Windows-58DC12AF4B97F057BD108FBFF569B2E9_0000
I am not able to find world outliner how to enable it?
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An error occurred while trying to generate project files !?
Delay nodes occasionally don't fire the "Completed" output in a nativized build
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-57178 in the post.
0 |
Component | UE - Platform - Mobile |
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Affects Versions | 4.19.1 |
Target Fix | 4.19.1 |
Fix Commit | 3981039 |
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Created | Apr 2, 2018 |
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Resolved | Apr 3, 2018 |
Updated | Sep 16, 2019 |