Description

If you use an object to be spawned in one shot in another shot, re-opening the level will lose reference in that shot.

Steps to Reproduce
  1. Make level and MasterSequence ( use default settings )
  2. Add static mesh ( e.g. cube ) to shot0010_001
  3. Change the added track to Spawnable
  4. Set "Spawned Object Owner" Property of the track to Master Sequence
  5. Move shot0020_001
  6. Add the static mesh is spawand by shot0010_001 to shot0020_001
  7. Add animation to the static mesh ( e.g. Simple lateral movement ) using sequencer
  8. Confirm that the animation plays properly ( This confirmation should succeed )
  9. Reopen the level
  10. Confirm that the animation plays properly ( This confirmation should failed)

Have Comments or More Details?

There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-58061 in the post.

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By Design
ComponentUE - Anim - Sequencer
Affects Versions4.19.14.20
CreatedApr 23, 2018
ResolvedApr 7, 2021
UpdatedApr 7, 2021