Description

If you create an Actor with Construction Script logic and create a child based on that Actor the Parent Construction Script is being executed even after disconnecting the node.

Steps to Reproduce

1. Create an Actor with some logic in the Construction Script.
2. Create a Child Blueprint Class from the previously created Actor.
3. In the Child Blueprint disconnect the Parent Construction Script Node.
4. Place the Child in the Viewport

Result: Child still outputs Parent's Construction Script.

Expected: The Parent Construction Script shouldn't execute.

Have Comments or More Details?

There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-58089 in the post.

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Won't Fix
ComponentUE - Gameplay - Blueprint
Affects Versions4.19.14.20
CreatedApr 23, 2018
ResolvedAug 18, 2021
UpdatedAug 18, 2021