Expected result:
The 2D and 3D checker textures (procedural maps), imported from Rhino to UE4, are assigned to the Transparency texture parameter.
Actual result:
The Transparency texture parameter takes the UE4 DefaultDiffuse map
By opening the Texture folder in the Content browser, you can find the 2D and 3D checker procedural maps
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There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-58145 in the post.
0 |
Component | UE - Editor - Content Pipeline - Datasmith - Importer |
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Affects Versions | 4.20 |
Created | Apr 24, 2018 |
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Resolved | Jun 19, 2019 |
Updated | Oct 6, 2020 |