Description

Every time a change to a C++ class is made, the corresponding Blueprint that inherits from it doesn't receive the changes via hot reload and the Editor has to be restarted.

User is suing the build command: /Engine/Build/BatchFiles/Linux/Build.sh Editor Linux Development -waitmutex -progress

Steps to Reproduce
  1. Open any project in the UE4 Editor
  2. Create a new C++ class and rebuild
  3. Create a Blueprint that inherits from the created C++ class
  4. Make a change in the C++ class and rebuild

Result: Changes are not reflected in blueprint and the corresponding hot-reload message doesn't occur

Expected: Changes would be reflected in the BP immediately

Have Comments or More Details?

There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-58188 in the post.

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Non-Issue
ComponentUE - Platform - Linux
Affects Versions4.19.14.20
CreatedApr 24, 2018
ResolvedApr 30, 2018
UpdatedMay 7, 2018
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