Description

Using the Landscape LOD system with World Origin Rebasing causes the LODs on the landscape to mess up. This only appears with imported tiled landscape where the main actor is in the persistent level and the landscape proxies are in streaming levels.

[Link Removed] is a pull request that has a fix for this issue.

Steps to Reproduce
  1. Open attached project
  2. Play in Editor
  3. Open the console (`) and type SetWorldOrigin

Result: LOD on the Landscape is messed up

Expected: LOD remains the same

Have Comments or More Details?

There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-58301 in the post.

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Duplicate
ComponentUE - LD & Modeling - Terrain - Landscape
Affects Versions4.19.14.20
Target Fix4.20
CreatedApr 26, 2018
ResolvedJun 1, 2018
UpdatedJun 23, 2018