Description

When you set the rotation rate of a Rotating Component so that the moved actor reaches exactly 90 or -90 pitch, it stops rotating for a few seconds.

Steps to Reproduce

1. Create an empty project
2. Add a cube to the scene and set its mobility to "Movable". (You can
furthermore change its pitch to 80 so you don’t have to wait so long.)
3. Add a Rotating Movement component to this actor and set its rotation
rate to 0/5/0 (just any small number is ok).
4. Play in selected viewport.

Result: The actor rotates a few seconds in the correct direction, and then stops for some seconds. Then half a minute correct, and once again some seconds standing still (always at pitch of 90 or -90).

Expected: The actor should have a constant rotation.

Have Comments or More Details?

There's no existing public thread on this issue, so head over toAnswerHub just mention UE-58446 in the post.

6
Login to Vote

Unresolved
ComponentGameplay
Affects Versions4.19.14.204.21
CreatedApr 30, 2018
ResolvedJan 16, 2020
UpdatedMar 11, 2020