Description

When a local binary build of the Engine is created on a Mac, the iPhonePackager is not copied over into the new local binary build. This prevents iOS certs and provisions from being imported into projects.

Steps to Reproduce
  1. Create a binary local build of the Engine on a Mac using the following command line: Engine/Build/BatchFiles/RunUAT.sh BuildGraph -target="Make Installed Build Mac" -script=Engine/Build/InstalledEngineBuild.xml -set:WithTVOS=false -set:WithAndroid=false -set:WithHTML5=false -set:WithLinux=false -clean
  2. Once the build completes, navigate to LocalBuilds/Engine/Mac/Engine/Binaries/DotNET/IOS

RESULT:
Note that iPhonePackager.exe is not present in the local binary build, which prevents certs and provisions from being imported for iOS projects.

EXPECTED:
The iPhonePackager.exe is copied over into the local binary build when it is being created.

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Fixed
Fix Commit4417533
Main Commit4450599
Release Commit4417533
CreatedMay 1, 2018
ResolvedOct 2, 2018
UpdatedSep 16, 2019