When adding Components to an AnimBP, Components that are already in ACharacter, can be accessed no problem. Only "New" Components/Variables can't be accessed.
Results: It will print the String of Not Valid
Expected:Fully functional Component Access of Actor Owner in Event Blueprint Initialize Animation
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There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-58542 in the post.
4 |
Component | OLD - Anim |
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Affects Versions | 4.19.2, 4.20 |
Target Fix | 4.21 |
Created | May 2, 2018 |
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Resolved | May 2, 2018 |
Updated | Aug 20, 2018 |