When adding Components to an AnimBP, Components that are already in ACharacter, can be accessed no problem. Only "New" Components/Variables can't be accessed.
Results: It will print the String of Not Valid
Expected:Fully functional Component Access of Actor Owner in Event Blueprint Initialize Animation
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-58542 in the post.
|Component||OLD - Anim|
|Affects Versions||4.19.2, 4.20|
|Created||May 2, 2018|
|Resolved||May 2, 2018|
|Updated||Aug 20, 2018|