Description

iOS icons have stopped working for Windows BP projects again; this does not occur on Mac. It also does not occur when using a source build from p4 (only on a binary build from the launcher).

Note that when I packaged a code project with custom icons, then made another new BP project with those icons, they showed up on device (This looks like UE-56026)

Update (CL 4186884): This issue now occurs with code projects also.

This was reproduced on:
iPhone 6+, 10.0.1 (A8)
iPad Air 2, 10.3 (A8X)
iPad Mini 3, 9.3.2 (A7)

I tried a handful of things to see if I could get BP icons to work, but none of these things worked (only the note above worked):
XCode 9.3 and 9.2
Mac OS X 12.6 and 13.5
Clearing out files that were generated under \Engine\ during the iOS package
Packaging from the same BP project multiple times
Several new BP projects

Steps to Reproduce

I was able to reproduce this with a brand new install of 4.19.2 (Might be necessary to clear out data from old iOS builds)

Rate 9/9

1. Create a new BP project
2. Set remote build options in iOS Project Settings
3. Also set required icons for all iPhone options (using custom icons)
4. File > Package Project > iOS
5. Install to an iPhone

RESULT: The default UE4 icon appears for the app (I've also seen this occur with the Settings icon)

EXPECTED: The custom icon file that was chosen in step 3

Have Comments or More Details?

There's no existing public thread on this issue, so head over toAnswerHub just mention UE-58683 in the post.

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Fixed
ComponentPlatform - Mobile
Affects Versions4.19.2
Target Fix4.20
Fix Commit4198217
Main Commit4202609
Release Commit4199503
CreatedMay 4, 2018
ResolvedJul 9, 2018
UpdatedJul 12, 2018