In 4.18.3 this feature is working. In 4.19.2 the feature is broken.
Per User:
Half of the Lights Cone or Sphere will properly interact with the TileMap as intended, the other half will not for whatever reason.
Result: Light does not affect the entire tile map. See attached GIFs
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-58836 in the post.
| 4 |
| Component | UE - Graphics Features |
|---|---|
| Affects Versions | 4.19.2 |
| Created | May 8, 2018 |
|---|---|
| Resolved | Aug 18, 2021 |
| Updated | Aug 18, 2021 |