Steps to Reproduce
  • Create two empty level Named A and B and save both
  • Open A level, in levels window add B level as the stream level
  • In A level create a Landscape and spline on it. Assign the Spline any staticmesh
  • Paint vertex color using Editor Paint tool on the Spline mesh
  • Move Spline mesh into B level(by moving the landscape component underneath the spline mesh to B)
  • See the spline mesh lose it's vertex paint



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ComponentTools - Landscape
Affects Versions4.19.1
Target Fix4.25
CreatedMay 11, 2018
UpdatedOct 28, 2019