When using Keep State together with an Animation Blueprint on a Character, the Anim BP will override the Keep State and transition over to the idle animation as the animation in the slot no longer responds to keep state.
This is a regression as it is working in 4.18
OR
Results: The character reverts to normal animation (as set up in the animation blueprint) after the animation finishes playing.
Expected: The character stays in the last frame of the animation which is set to KeepState (this is the case if used on SkeletalMesh without anim bp)
i have this problem UE4CC-Windows-58DC12AF4B97F057BD108FBFF569B2E9_0000
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There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-59049 in the post.
3 |
Component | OLD - Anim |
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Affects Versions | 4.19.2, 4.20 |
Target Fix | 4.20 |
Created | May 11, 2018 |
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Resolved | Jun 5, 2018 |
Updated | Jun 12, 2018 |